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000065_owner-lightwave@webcom.com_Wed May 10 22:51:07 1995.msg
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1995-06-03
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Date: Thu, 11 May 1995 07:54:56 +0200 (MET DST)
From: Ole Andre Schistad <Ole.Andre.Schistad@ifi.unit.no>
To: lightwave@webcom.com
Subject: LW object format specs anyone ?
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I have been approached by a programmer who'd like me to design the objects
for a new game , but I'm not quite sure which object format I should use.
The best option would be to send lwobj files to the programmer , who could
then convert it to a format that suits the game better himself , but in
order to convert anything he would need the specifications for the object
format . So , does anyone have a description of the format ?
Thanks,
#include <stddisclaimer.h>
#define REALNAME Ole Andre Schistad
#define EMAIL (schizo@nvg.unit.no || olesc@ifi.unit.no)
#define OCCUPATION Comp.Sci student and 3D animation hobbyist.
main(){ printf("Hello World\n");return(-1);}
/* The world is an illusion. */
--
Ole Andre Schistad <Ole.Andre.Schistad@ifi.unit.no> sent this message.
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